Exoprimal Wiki
Advertisement


Skywave is an support-type Exosuit developed by Aibius in Exoprimal.

Description[]

A support Exosuit that can fly in the air, Equipped with abilities that can hamper enemy movement.

Skills[]

Skywave
Skill Name Description Information Example
Aether Lance Fires light projectiles that explode on impact. These projectiles heal allies and injure enemies. Damage Values:
  • Against Exofighters: 50
    • Damage increases to 60 when using the Aether Enhancer module.
  • Against Raptors: 50
    • Damage increases to 60 when using the Aether Enhancer module.
  • Against Carnotarus: 50
    • Damage increases to 60 when using the Aether Enhancer module.

Healing: 100

  • Healing increases to 120 when using the Aether Enhancer module.
Optics Jammer Fires a special shockwave that jams/blinds foes and heals allies. Healing: 350

Cooldown: 14 seconds

Slipstream A vertical spinning thrust that sends you up into the air. Shifts to Air Supremacy after activation. Cooldown: 8 seconds
  • Cooldown is reduced to 5 seconds when using the Quick Slip module.

Charges: 2

  • Charge count is increased to 4 when using the Quick Slip module.
Graviton Cage Fires a gravity cluster that pulls in all surrounding foes. Damage Values:
  • Against Exofighters: 5x3 (15 total)
  • Against Raptors: 5x3 (15 total)
  • Against Carnotaurus: 5x3 (15 total)

Cooldown: 22 seconds

  • Cooldown is set to 12 seconds when using the Graviton Shackle module.
OD: De-Synchronize Undoes your gravity control limiters to generate a gravity well. Warps and slows spacetime to briefly stop all enemy movement in the area. Freeze duration: 5 seconds
Air Supremacy (Passive) Press in [Space] mid-air to float, dramatically slowing your descent.

Press [Space] again to cancel.

Skywave α
Skill Name Description Information Example
Tempest Lance: Calls down lightning bolts that can paralyze enemies. Can be charged with primary fire to summon smaller bolts with increased attack power. Damage Values:
  • Against Exofighters: 30 (non-charged) 200 (charged)
    • Charged damage changes to 140x3 (420 total) when using Shock Squall module.
  • Against Raptors: 30 (non-charged) 320 (charged)
    • Charged damage changes to 224x3 (672 total) when using Shock Squall module.
  • Against Carnotaurus: 40 (non charged) 200 (charged)
    • Charged damage changes to 224x3 (672 total) when using Shock Squall module.
Skywave β
Skill Name Description Information Example
Trinity Lance: Fires healing projectiles that home in on allies. Charge with primary fire to fire light projectiles. Heal allies to build Stellar Gauge. Press reload to use the gauge to create a Stellar Veil that blocks damage. Healing: 40x3 (120 total)

Damage Values:

  • Against Exofighters: 10
  • Against Raptors: 80
  • Against Carnotaurus: 120

Modules[]

Modules are collectable items that are used to upgrade Exosuits. The specific effects of the modules(at max level) are listed below.

Slot 1

Slot 2

Slot 3

Gallery[]

Navigation[]

Exoprimal
Story AibiusHammerheadsLeviathan
Characters AceAldersDurbanGarrett SynesHarukaLorenzoMagnumMajestySandy
Exosuits BarrageDeadeyeKriegerMurasameNimbusRoadblockSkywaveVigilantWitchdoctorZephyr
Customization ModulesRigs
Dinosaurs AnkylosaurusBaryonyxCarnotaurusDeinonychusDilophosaurusPachycephalosaurusPteranodonRaptorTriceratopsT. RexSinornithosaurusStegosaurusSuchomimus
Neosaurs Cryo NeosaurEvoker NeosaurGas NeosaurNeo AnkylosaurusNeo TriceratopsNeo T. RexPyro NeosaurSniper NeosaurStealth NeosaurUmbral Neosaur
Missions Data Key SecurityDinosaur CullDino SurvivalDino PursuitEnergy TakerEscortNeo T-RexOmega ChargeVTOL Defense

Advertisement